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habitat & resource

The number of habitat cards on the field determines the maximum number of EP animals you can place, therefore powerful animals are often only placed in the late game. After you summon animals using these habitat cards, they remain on the field and can be used again in the next turn.

deckbuilding basics

1

Deck Size:  Exactly 60 cards

2

Card Copy Limit: Except for Habitat Cards, you can have no more than 4 copies of the same card in your deck.

3

Habitat Type: Focus on 1 to 2 habitat types

4

Recommendations: Habitat Cards 10~12, Action Cards 24~34, Animal Cards 18~22.

deckbuilding (quick start)

1

Deck Size:  Exactly 30 cards

2

How It Works: When using the simplified rules, you only need to focus on the combat between animals and do not need additional action cards or sanctuary slot.

3

Habitat Type: Focus on 1 habitat types

4

Recommendations: Habitat Cards 8~10, Animal Cards 20~22.

Frequently asked questions

Have questions? We’re here to help

How do I win the game?

There are two ways to win:

  1. Eco Points Victory: The total Eco Points (EP) of your animals on the field reaches 15.
  2. Deck Out Victory: Your opponent has no cards in their deck at the beginning of their turn and cannot draw a card.

Can an animal attack on the exact same turn it is played?

No. By default, an animal cannot attack on the turn it enters the field. The only exception is if the animal card has the First Strike keyword, which allows it to ignore this rule and attack immediately.

Why do animals "Tap" (turn sideways) after attacking, and what does it mean?

Tapping an animal shows that it has acted this turn. A Tapped animal cannot deal counterattack damage if it is attacked by your opponent!
It will "Untap" (stand upright) at the start of your next turn. Once Untapped, it is fully restored and can attack again on your turn, or deal counterattack damage during your opponent's turn. Choosing the right time to attack is crucial!

Does combat damage on animals stay permanently?

No. At the end of each player's turn, all animals on the field automatically recover to full HP (all damage is removed), unless a specific card effect states otherwise.

Are my Habitat cards discarded when I use them to play an animal?

No, they are not discarded, but they are "consumed" for the current turn. Think of them as a renewable pool. For example, if you have 6 Habitat cards on your field and you summon an animal that requires 4 EP, you will only have 2 habitats left to spend for the rest of this turn. However, at the start of your next turn, all 6 of your habitats will refresh and be available to use again!

Can animals in the Sanctuary slot use or trigger their skills?

Partially. Animals in Sanctuary cannot attack, be attacked, use Action skills, or have Active skills apply.

However, Support skills still apply while in Sanctuary.

Playing an Animal into Sanctuary does not trigger On Entry.
Moving it from Sanctuary to Active does trigger On Entry.

How do I move an animal from the Sanctuary to an Active slot (Jump-Out)? Are there conditions?

You may Jump-Out during your Main Actions if there is an empty Active slot.

  • If it is your only Animal on the field, the movement is free.
  • Otherwise, pay its movement cost based on EP.
  • Each Animal can move only once per turn.

Jump-Out triggers On Entry.
It can attack only if it has been under your control for at least one full turn, unless it has First Strike.

What is the maximum number of animals I can have on my field?

You have 3 Active slots and 2 Sanctuary slots, for a total of 5 Animal slots.

Normally, you can have up to 5 Animals on your field.

(Large X Animals occupy multiple slots.)

Can I have multiple Role cards or Event cards in play at the same time?

No. You may only have 1 Role card and 1 Event card active on your field at a time. If you play a new Event card, it immediately replaces the previous one.

If my animal is in "Stealth" status, when does it wear off?

An animal in Stealth cannot be targeted by opponent attacks. However, the Stealth status is immediately broken as soon as the animal takes any action, which includes declaring an attack or using an Active skill.

 

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